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okaymmo:[Sentinel Witch] PoE 3.18 Forbidden Rite Occultist Endgame Build

Forbidden rite is a very powerful skill that has a very good clear coverage and an insane single target damage powercurve with high investment. This PoE 3.18 Witch Forbidden Rite Occultist Endgame Build will start with a few million dps on a budget and can go well over 100 million dps with very good gear.

okaymmo:[Sentinel Witch] PoE 3.18 Forbidden Rite Occultist Endgame Build



Skill Tree


For the Major God you have the choice between 2: 

Soul of the Brine King will be nice early on when you don't have so much life and are more vulnerable to stun.

Soul of Lunaris if you have a lot of life & mitigation and don't feel scared by stuns anymore, it will give you extra physical reduction and some nice movement speed for the maps. Capturing Herald of Thunder will also give you fulltime 6% reduced elemental damage taken as you hit yourself constantly with forbidden rite.

For the Minor God there is only one option: Soul of Shakari

You need to capture The Restless Shade for the 5% reduced chaos damage taken, not only it will reduce the damage you inflict to yourself with forbidden rite but also the part of the elemental damage you take as chaos trough the divine flesh keystone.

Passive Tree & PoB

Path of Building Link:

PoE 3.18 Witch Forbidden Rite Occultist Passive Skill Tree



Gems Setup

Body Armour - Main DPS

  • Forbidden Rite
  • Greater Multiple Projectiles (Anomalous is pretty mandatory for mana cost issue)
  • Void Manipulation (Awakened if you can)
  • Spell Echo (Awakened if you can)
  • Increased Critical Strike Damage
  • Power Charge On Critial Strike

NB : Awakened Greater Multiple Projectiles is a very strong DPS but only possible if you have a ton of reduced mana cost of skills or a mageblood with the catarina flask mod.

Gloves - Aura

  • Enlighten
  • Zealotry (Anomalous if you can)
  • Purity of elements (Anomalous if you can)
  • Determination

Helmet - CWDT

  • Cast When Damage Taken (lvl 1) (Divergent if you can)
  • Ball Lightning (lvl 1)
  • Greater Multiple Projectiles (Anomalous if you can not mandatory)
  • Arcane Surge (lvl 1)

Boots - CWDT 2

  • Cast When damage Taken (lvl 1) (Divergent if you can)
  • Purifying Flame (lvl 1) (Divergent if you can)
  • Molten shell (lvl 10 max) (Anomalous if you can)
  • Onslaught (Anomalous if you can)

Wand 1

  • Defiance banner (Anomalous if you can)
  • Vitality (lvl 1 or more depending on your mana left)
  • Flame dash

Wand 2

  • Cast When Damage Taken (Divergent if you can)
  • Berserk (Divergent if you can)
  • Warlord's Mark (Divergent mandatory) Swap to Assassin's Mark for bosses (Anomalous if you can)


Buy PoE Currency Sentinel


Gear Setup


Badge of the Brotherhood

The amulet is the core part of our build, you want a badge of the brotherhood annointed with ''infused'' +1 maximum power charge node.

This amulet will allow you to have your maximum frenzy charges equal to your maximum power charges.

That means that going double void battery and +1 power charge helmet will allow us to have 10 "free" frenzy charges which are super important not only for the DPS but most importantly for the cast speed. It also gives you a ton of movement speed with the elusive effect per power charge.

This build will feel better & better the more cast speed you get.


Void Battery

As said in the amulet section our best weapon of choice will be to go double void battery wand.

It gives us +2 maximum power charges, therefore +2 frenzy charges aswell as some cast speed, spell critical strike chance, and a TON of increased spell damage due to power charge stacking.

Whenever you can try to get the harvest enchantment "increased AoE per quality".


+12% to all Elemental Resistances
10% increased maximum Life
10% increased maximum Mana
+38% to Lightning Resistance
1% increased Movement Speed per Frenzy Charge
10% chance to gain a Frenzy Charge on Hit
You can apply an additional Curse
+1.81% to Spell Critical Strike Chance
+81 to maximum Life



To make the build work you will have no choice but to get a rare body armour with the redeemer mod "chance to gain a frenzy charge on hit" this is how you are going to generate your frenzy charges at any given time, especially for bosses.

We want to awaken orb a chest with "+% to spell critical strike chance" (elevated or not depending on your budget) with another chest that has the "chance to gain a frenzy charge on hit".


Forbidden Rite fires an additional Projectile
Adds 38 to 61 Chaos Damage to Spells
+99 to maximum Life
+1 to Maximum Power Charges
+20% to Lightning and Chaos Resistances
Nearby Enemies have -9% to Chaos Resistance
+23 to Strength and Dexterity

This is where you will get your 10th power charge from. One of the strongest DPS item of the build if you can get a good one.

The 2 most important mods you want on your helmets are "+1 to maximum power charges" & "nearby enemies have -9% (or -12% elevated) to chaos resistance".

For the helmet enchantment you have 3 options depending on your needs/liking :

- "Forbidden Rite fires an additional projectile" best for DPS.
- "Berserk has 30% increased Buff Effect" best for speed & defenses.
- "Zealotry has 30% increased Mana Reservation Efficiency" or any other aura if you struggle with mana reservation.


Hands of the High Templar

The BiS gloves for this build is a pair of hands of the high templar gloves.
You absolutly want on them the "curse enemies with despair on hit" mod.

Then in addition to the despair mod, here are in order of importance the mods that you may want 

1. "+(0.5–0.8)% to Spell Critical Strike Chance" best DPS mod
2. "+1 to Level of Socketed Gems" especially useful for enlighten
3. "(4–6)% increased maximum Life" for tankiness
4. "(8–10)% increased Cast Speed" second best DPS mod
5. "+2 to Level of Socketed AoE Gems" DPS & tankiness with auras
6. "+2 to Level of Socketed Aura Gems" DPS & tankiness with auras


18% reduced Mana Cost of Skills if you've been Hit Recently
+12% to Fire and Cold Resistances
+55 to Dexterity
30% increased Movement Speed
26% chance to gain Onslaught for 4 seconds on Kill
9% chance to gain Elusive on Critical Strike
9% increased Attack, Cast and Movement Speed while you have Onslaught
20% increased Effect of Tailwind on you
You have Tailwind if you have dealt a Critical Strike Recently
+70 to maximum Life

The boots is what will make the build feel amazing in terms of speed.
They will give you onslaught / tailwind / elusive for an insane amount of movement speed especially combined with berserk.

You MUST have on the boots the labyrinth enchantment "18% reduced mana cost of skills if you've been hit recently" else you will have mana cost issues.

The mana reduction from the enchantment will be up all the as you are always hiting yourself with forbidden rite.


8% increased maximum Life
16% increased Cast Speed
+23% to Global Critical Strike Multiplier
+72 to maximum Life
Regenerate 6.4 Mana per second
+16% to all Elemental Resistances
+18 Life gained for each Enemy hit by your Spells
Non-Channelling Skills have -8 to Total Mana Cost


The rings are again one of the most important part of the build (i guess all parts are and this is why the build is annoying to put all together lol).

You MUST have an open prefix to benchcraft "non-channeling skills have -7 to total mana cost", then the shaper mod "life gained for each enemy hit by your spells" will help a ton with sustaining your life.

They also are a good spot to fix your attributes (dex especially) requirements aswell as capping your elemental resistances.


Has 1 Abyssal Socket
+117 to maximum Life
12% increased maximum Life
+41% to Cold Resistance
+25% to Chaos Resistance
Gain a Flask Charge when you deal a Critical Strike
+14% to Fire and Chaos Resistances


The belt is pretty much the only piece that doesn't have any absolutly required stats for the build.


We will use it mainly to get a bunch of life and to fix our resistances / attributes.

If you can, try to get the labyrinth enchantment for belt "Enemies Withered by you have -6% to all Resistances" for some extra DPS.



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